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Post by Bob on Dec 30, 2013 22:32:59 GMT -8
I'm trying not to do much, so here are my two new changes for next league.
1. Tournament tie-breakers. Ties are cool in league games, but not in tournaments. Sometimes I have to sim many of them. To fix this, I've implemented a tie-breaker mode. What happens is when the clock hits 5 minutes on the second half, the game is immediately taken into overtime. The team with the ball at the end of 5 minutes keeps it. In fact, the PLAYER with the ball keeps it, but all players return to their starting locations. Then, they play until a single point is made, thus ending the game. Again, tournament only.
2. Fingers crossed, I'm going to try to build a stamina counter into the program. I think stamina tracking drives Fleck crazy, and I think I can program it so he doesn't need to do it. What could be good about this is I think we could consider having formations with different stamina amounts this way. I wouldn't want to change much, but we could possibly make formations like JECHT have a center with 3 stamina, for instance.
Thoughts?
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Post by Fleck on Dec 30, 2013 23:22:06 GMT -8
Doing the stamina reports doesn't really drive me crazy... I'm just apparently no good at it. I mean, I go over it and I try to do it carefully and I think everything's okay, but then I post up the results and I'm way off on several players. And then I go back to double-check and yup, I'm off. It's that transposing of numbers and data stuff that I've always been bad at, and a large part of the reason I suck at math.
If you can build in even a simple stamina report, I think that would be awesome. Largely because it would just help eliminate errors. I mean, if my numbers can't be trusted (and the last league and tournament proved that they cannot) then I'm just wasting my time by posting them. I don't know how I feel yet about having formation-specific stamina amounts, but I guess we can talk more about it.
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Post by wyvernxk7 on Dec 31, 2013 5:13:31 GMT -8
I'm for that, although it's kinda interesting to see how many full redos two teams end up having to play because they've been matched so well, especially with games like the TME/LO and NS/MAG (or maybe I'm biased?), where both were super close (and ultimately ended 7-5 in my opponents' favor).
Another suggestion is that, perhaps, just maybe, The Mercenaries can suckus the dickus.
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Post by Bob on Dec 31, 2013 6:50:36 GMT -8
The tiebreakers thing is mostly because it can drive me crazy. I sim matches, then upload them, THEN read the results, so I tend to close all my various windows used in simming matches, only to find that there was a tie and I need to do it all over again because of a tie. Ugh, says I. So I wanted a tiebreaker.
Yeah, the stamina report is just to keep it accurate and to save some time, although I will say that I haven't thought of a great way to do it just yet. I have an idea, but we'll see if it works. The issue is whether or not I can make a document that I change progressively. I think I know how to do it, but I've never done it before. I'd like to know though, because basically it'd be creating a save file, which I'd like to know for future reference.
The whole "different stamina for different formations" concept would only be for a select few. I think our stamina system rocks, so I'd like it to stay as is, and I wouldn't put any formations below what we're using now. It might just be a way to make the Sweeps and JECHT formations work better and allow the Center to act as a forward, thus costing one or even two more stamina points than normal.
Interesting suggestion, Wyvern. The Mercenaries, in fact, already do suckus the dickus. It is how they get their powers. It's their origins story. "One day, a team began suckused the dickus. And then, the became the SUPER Mercenaries! Da da daaaa!"
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Post by Bob on Dec 31, 2013 14:44:46 GMT -8
ALMOST put my fist through the computer, but I've got the program doing stamina for us now. I'll post up the stamina each round in a text file. It'll restrict you from playing players in an invalid way (so it'll crash the program). Tournaments will have a tiebreaker. So I have succeeded! Woohoo!
On the sorta con side, right now, I don't want to play with my idea to toy with stamina in different formations. I've coded it in a way that it would be fairly tricky. I'm sure I could do it, but it's more hassle and I don't wanna! No! No no! No no no!
So we're ready for League #5! Wanna start this weekend?
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Post by Fleck on Dec 31, 2013 22:15:42 GMT -8
I'm okay with starting this weekend. I still haven't submitted my team lineups, but I'll get around to that.
Eventually.
Like, Friday night or something.
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Post by Fleck on Jan 1, 2014 1:31:20 GMT -8
Got bored. Did my lineups.
YET AGAIN, I am rebuilding Genesis for Loveless. No matter what I do with him, he always seems to be Loveless' greatest liability. Hopefully this time around he'll pull his weight. If all goes to plan, Loveless will be BEASTS this league. BEASTS I SAY! Also The Guests Who are going to see yet another rebuild of Minwu. The Guests hope that yet another modification of their primary center will add some balance and defense to their otherwise fragmented midfield.
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Post by Bob on Jan 1, 2014 8:19:08 GMT -8
For The Mercenaries, Lani is getting the overhaul. Not sure about the Grizzlies. As of now, nobody has one, but I'm still glancing those guys over. Might not overhaul anybody.
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Post by wyvernxk7 on Jan 1, 2014 19:53:06 GMT -8
Teams are in; no overhaul for TME, replaced Alba (just didn't work out ) for Fujin and rebuilt.
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Post by countlieberkuhn on Jan 5, 2014 5:02:04 GMT -8
Teams finally posted, no overhauls here!
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