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Post by wyvernxk7 on Jun 17, 2013 5:34:11 GMT -8
Below are the teams in order of GD, with their current ranking listed next to their names. #1 | Grizzly Bears | 22 | #2 | The Nightshades | 16 | #4 | Thieves 'n Mercs | 11 | #7 | Loveless | 5 | #3 | Sublimely Magnificent 7 | 4 | #5 | Magic Missiles | 2 | #8 | STRAW! | -4 | #6 | The Mad Experiments | -14 | #10 | World Class Creatures | -19 | #9 | The Guests Who | -23 |
Also of note: the team with the lowest points allowed is MM, with 13, immediately followed by Loveless, followed by NS, with 15. Then it's TM with 17 and SM7 with 19. GB's got 20, then it all goes to hell.
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Post by Bob on Jun 17, 2013 10:35:18 GMT -8
Go Grizzlies! The only way they lose this league is an incredible long shot. First and foremost, they need to lose to Straw! Then, Nightshades need to win by a large enough margin and GB need to lose by a large enough margin that makes up a six point differential. It's possible, especially seeing how NS is known for the occasional big-scoring game (like their game against the Grizzlies!). So we'll see what happens, but it looks like my Grizzlies have got it.
In the future, if we don't want to do GD (even though I enjoy looking at an output of the GD just for general reference), we could do College Football rules where if two teams are tied with the same record, then the tie breaker is whichever one won when they met. Granted, ours has the potential for ties, but it won't happen often and we could just do a quick GD or something, but it should be pretty easy if we end up with a situation like if NS wins and GB loses where they'd have the same record, so we'd just give the #1 Seed to NS because they beat GB in Round 2. But since we're already decided on GD, we need to do it that way for this league, but it's something to consider in the future.
For tournament ties, I'm still not sure what to do. I'm thinking a simple re-sim is easiest. Hopefully we wouldn't need too many re-sims until a winner is declared though.
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Post by countlieberkuhn on Jun 17, 2013 10:38:24 GMT -8
I think the Mad Experiments' sudden rise to success may be down to Wyvern finding out that the goalie system had changed around halfway through the league season. As for loveless, I'm not entirely sure what's gone wrong. They've faced tougher enemies in the second half of the season to be sure, and put up a pretty good fight against the Grizzly Bears, but then again the grizzlies trounced SM7 and only managed a draw against Magic Missiles, so that indicates to me that they work best by punishing teams with poor teamwork. I haven't seen their stats, but I imagine endurance is a key stat for them, so once they get the ball, they keep it. I think you've either got to have a really strong defense (Loveless), or just excel at ball control (Magic Missiles). Even so, one of these things messing up can allow the Grizzlies to score, so they're in a strong position in general.
Right now, I'm going to see if I can work out what makes Loveless and the Nightshades tick..
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Post by Fleck on Jun 17, 2013 11:47:14 GMT -8
Loveless just have garbage offense. After beating TME 7-2 and then WCC 3-0, Loveless have never scored more than 2 points in a game. Which means, basically, they're depending on having shutouts or near-shutouts in order to win their games. That worked fine the last time we played blitz, but the new version of blitz seems to favor offense, making it really hard for even Loveless' defense to reliably shut down other teams. A lot of it also has to do with the fact that Vivi is now just an average goalie, rather than the best in the league. There's also a couple other problems with Loveless that I'm going to see if I can tweak next season, but hell if I'm gonna tell you what they are And thanks for doing the Goal Differentials, Gabe. With how crowded the middle of the pack is, there's a good chance that someone, somewhere will get tied going into the playoffs.
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Post by wyvernxk7 on Jun 17, 2013 12:55:40 GMT -8
No prob, Fleck.
Also, the secret is 'roids. It makes our teams tick.
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Post by Bob on Jun 17, 2013 13:51:57 GMT -8
The old men (and woman) on the Grizzly Bears have a whole different kind of 'roids than yours. It seems to work for them.
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Post by Fleck on Jun 17, 2013 15:32:37 GMT -8
They don't need 'roids. They have The Du AND Auron.
I call unfair advantage.
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Post by Bob on Jun 17, 2013 15:51:27 GMT -8
It's true. There was no doubt they'd win. It was just a matter of determining if they WANTED to win, that was all.
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Post by Bob on Jun 19, 2013 22:27:08 GMT -8
Gonna sim the matches tomorrow. Still waiting on a couple line-ups (one being my own...shhh), plus I'm busy until tomorrow afternoon, so I'll do it then. Final match of the season in less than 24 hours! Get those line-ups in, guys!
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Post by Bob on Jun 20, 2013 15:37:43 GMT -8
The final matches of the league have been simmed! It's OVA! Good league, ya'll! Check out the results and await that Stamina Report so we can get moving into the tournament. Tournament will start Sunday, so get me those starting line-ups asap. I'm going to keep using this thread for announcements for the tournament, so stay tuned. Following this are ALL KINDS OF SPOILERS! If you like to look at results progressively, then hide thine eyes! ************************LEAGUE RESULTS************************* First off, good job WCC! Your first win against my Thieves! My Thieves, by the way, are in SO much trouble. They're in the naughty corner. They'd better give me good results in the tournament, or else! Tournament winner: The Grizzly Bears! Runner-up: The Nightshades! Third place: The Sublimely Magnificent 7! The website gives third to TME, showing how close this season really was, considering TME was fighting to stay in the Top 8 not long ago. I've started a new thread for the tournament. It will show you what seed each team was, followed by the tournament line-up. You can find that here: challonge.com/blitztournament01
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Post by Fleck on Jun 20, 2013 16:22:16 GMT -8
Team Stamina Postseason Round 1 Grizzly Bears Forward: Galuf - 6 Forward: Dr. Kadowaki -7 Center: Zangan - 2 Defender: Auron - 2 Defender: Duncan- 4 Goalie: Tellah - 9 BENCH: Orlandu - 10 BENCH: Sazh - 10 Thieves 'n Mercs Forward: Yuffie - 7 Forward: Amarant - 4 Center: Paine - 8 Defender: Ba'Gamnan- 4 Defender: Locke - 6 Goalie: Rikku - 7 BENCH: Gafgarion -10 BENCH: Lani - 10 The Mad Experiments - NOTICE: DELING MUST MOVE Forward: Hojo - 3 Forward: Kuja -7 Center: Julius -4 Defender: Xande's Clone -6 Defender: Deling -1 Goalie: Mikoto -9 BENCH: No. 288 -10 BENCH: Odine -10 The Nightshades - NOTICE, MIRA, CHIME, ILLUA MUST MOVE Forward: Mira -2 Forward: Chime -2 Center: Illua -1 Defender: Xu -8 Defender: Blank -6 Goalie: Cissnei -6 BENCH: Reno -10 BENCH: Frimelda - 10 Sublimely Magnificent 7 Forward: Seifer -7 Forward: Jecht -4 Center: Edge -2 Defender: Cid Highwind -4 Defender: Balthier -2 Goalie: Edgar -1 BENCH: Snow -10 BENCH: Laguna -10 The Magic Missiles Forward: Rinoa -7 Forward: Rydia -4 Center: Garnet -2 Defender: Yuna -2 Defender: Aeris -4 Goalie: Lulu -1 BENCH: Selphie -10 BENCH: Vanille -10 Loveless Forward: Marche -5 Forward: Hope -5 Center: Lightning -2 Defender: Sabin -8 Defender: Cecil -8 Goalie: Vivi -5 BENCH: Terra -10 BENCH: Genesis -10 Guests Who - OUT UNTIL NEXT SEASON STRAW! Forward: Fang -7 Forward: Freya -7 Center: Barbariccia -6 Defender: Celes -5 Defender: Gau -4 Goalie: Bikke -5 BENCH: Steiner -10 BENCH: Beatrix -10 World Class Creatures - OUT UNTIL NEXT SEASON Commentary: Well that was an interesting season. I double-checked, and according to Gabe's GD chart, Challonge did indeed get our placements right. So everyone is seeded in the proper order. So, with the end of that season, Loveless finally pulls out of their tailspin and earns their first win since GAME FRIGGIN THREE! And the Guests Who set the low water mark, and now hold the record for lowest final score, with 2 total points in the season. Congratulations to them. They are truly the Detroit Lions of Blitzball. Anyway, I didn't know we were doing a Bronze Medal match, so I need to make sure everyone is now aware of that fact. If you don't lose out in the first round, you WILL be playing three games now. So my earlier statement of "only two teams will play all three games" is now incorrect. Thanks for making me a liar, Bob! I'm still gonna calculate stamina for the bronze-medal match, so be aware of that. Otherwise, I don't have much to say. STRAW! is in the unfortunate position of having to play the Grizzlies twice in a row. Sucks to be them. Because of the brackets, it's impossible for either Bob or Count to get both their teams into the finals, but Gabe can pull it off. That leaves me and Juice as the only two people who only have one team in the running. GO LOVELESS! Do in the tournament what you couldn't do in the season (win). One last thing. I don't think it's too early to start discussing how we want to do next season. I don't want to have a ton of downtime between the end of the tourney and the start of the second season, so I think we can open that up to discussion now. Here's my proposal: - Everyone gets one additional level up package for each player, bringing us all to level 11. We still use the Sum1=Sum Total rule.
- Each team is allowed to totally rebuild ONE player. That means you can scrap all that player's current level-ups and make them again from scratch. You don't have to rebuild a character if you don't want to.
- Name changes are fine. Don't see any reason why not. So if you decide you don't want Player X and instead want Seymour on your team or something, go for it.
- I guess trades between teams are okay too, but I don't see why anyone would want that, since our stats are hidden. You wouldn't be able to tell if you were actually getting a good deal or not.
And that's basically my proposal. I want to keep things pretty simple and I don't think it's a good idea to allow unlimited rebuilds of players. I'm willing to haggle the specific numbers though.
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Post by Bob on Jun 20, 2013 18:06:08 GMT -8
Just FYI, but I did the seeding thing myself. I used Gabe's GD and "modified it" to include Round 9 ("modified" because nobody changed by the last round, though a couple were really close). That's why they're accurate. And yeah, I made a liar of ya because I like Bronze Matches. FFX Blitzball did 'em, so I wanted it here, too. My counter-proposal for next season: - I was actually hoping for a more significant level-up. I don't think one level is enough to change team dynamics enough, especially since now that people are aware of how their team works, there might be teams that could benefit from more levels. I was thinking 5, but I could go lower. I just don't want to see every league being incredibly similar.
Fun fact: the "Sum1>=SumTotal" rule was broken by many teams, depending how you look at it. If we said that we gain one level at a time, then all those 5/5 Forwards are illegal. Because, at one point, they were 1/1, then when another point went into it, it'd be a 2/1, thus defying the "Sum1>=SumTotal" rule. I think moving forward, we should address if it should work like this or not. Do we level one at a time or are we allowed to pile levels on top of each other so long as the end result is good?
- I'm agree with only allowing ONE full re-build.
- I'm good with name changes, but I think all name changes should be declared. Going into the league, I know, for instance, that Jecht and Illua and Terra (I'll stop there) are amazing forwards, so I need to shut them down and fear them. If we moved names around or outright replaced names, it'd be unfair, so I think a thread would need to announce that Terra = Angeal, or whatever. Otherwise, fine with name changes. Might do a few m'self!
- I like the idea of trades, especially not knowing the stats. There'll be some personal bias in it for me because I COULD look up stats (though I'd try not to), but I could easily allow trades without anybody seeing the stats until the trade is made. For instance, we could say that trading must be done without ANY numbers. We can say "I'd like to trade Jecht--a very strong shooter but weak passer," but we can't say "I'd like to trade Jecht, who has a shot of 25 and a pass of 4."
I don't think trades will happen (much), but I like allowing them as a way for weak teams to change their line-ups significantly. Adds some risk to it all knowing you might end up getting somebody crappy as a replacement
Other opinions on next round proposals? Also other comments on how badass my Grizzlies are and how they're going to DOMINATE the tournament?
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Post by Fleck on Jun 20, 2013 21:24:09 GMT -8
Fleck's counter-counter proposal.
The thing about level ups is this: SHT gains at around 3x the rate of CA. So if we dole out 5 level ups, that means forwards can gain between 10-15 SHT while goalies can only gain 5 CA. We've managed to strike a pretty good balance right now, and I'm worried that too many level ups will just turn every game into a 45-37 scoring frenzy. That's why I want to keep the level ups low. I've been messing around with your character creator, and it's pretty easy to skew the balance WAY in favor of offense with five level ups. So I really think we need to have a longer discussion about this, because this level up system isn't going to last.
As for the Fun Fact: I don't feel the need to balance every level. For one, I think that's just adding complications for no reason, and for two, the same effect can basically be achieved by giving an odd-numbered amount of levels. If we go with 5 or 3 level ups, then you HAVE to put something into a third stat in order to keep from being unbalanced. Otherwise a 5-5 forward would be a 8-7 or a 7-6, thus automatically violating the Sum1 rule.
I think that's all I want to say at the moment.
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Post by Bob on Jun 20, 2013 21:33:06 GMT -8
It's actually more like 2.5 SHT to 1 CA because if you've always maintained your SHT, then only half of your level-ups can be Volley Shot, while CA can always go up by 1 by picking the right package. But you're right about the numbers getting out of control. It's why I've always been a little bummed by our level-up packages not having an option for 2 CA and why I'm considering a few more drastic measures for CA. I want more defensive options for teams like Loveless because, as it is right now, a killer offense is the best strategy, bar none. I hate having an optimal strategy in a game like this, so I think we need more options to create more killer scenarios. I'll make a thread about this to discuss it without side-tracking this thread.
I like the idea of using an odd number for levels. If we pick a number like 5, then starting at level 10 means only 18 leagues before we all hit level 100. This MIGHT be good because that's a large number and, knowing us, we'll be tired of blitzball by then, but it does mean large leaps and bounds for levels. 3 wouldn't be bad and I COULD be persuaded for it, seeing as that'd mean 30 leagues before the end, but I think I'm more in favor of 5.
BOB VOTES FOR 5 LEVEL UPS! I do think we need to talk about changes to the program though. A new thread approaches!
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Post by Bob on Jun 21, 2013 21:42:19 GMT -8
In anticipation of Sunday's simming of the first round of the tournament, here's some info about the team match-ups!
In the league...
...the Grizzly Bears JUST got finished beating Straw! 6-1. Will they do it again, or will Straw! upset the current #1 seed?
...The Mad Experiments delivered the Thieves 'n Mercs their first defeat in awhile, after they crushed two of the top three teams in the league. They were on a downward spiral after a tie against Loveless, but TME delivered a fatal blow to the rising Thieves with a 4-3 victory. Both these two teams are extreme wild cards in terms of their playstyles, which will make for an interesting first round.
...The Nightshades pounded the Magic Missiles 3-1 when they met in Round 4.
...The offense of the Sublimely Magnificent 7 just BARELY pulled off a victory against Loveless's solid defense in Round 5 with a 2-1 victory. This was the first loss for Loveless and what finally pushed them out of the #1 position. Grudge match, anyone?
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