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Post by Bob on Aug 10, 2013 18:14:33 GMT -8
Very cool. Found a house? Apartment? Job?
Also: results are simmed.
By the way all, Wyvern found that I was totally messing like, everything up. Right Defense and Left Defense were always being swapped because of a programming error. It's fixed now, but apologies to all that were struggling because of this. Hope you weren't terribly dependent on X being on the right and Y being on the left. Sorry, guys! It's fixed now though.
I, for one, am glad it's fixed. To divulge some Merc information, I have a few heavy hitters and a few...well...not so heavy. The strategy was to always make sure a heavy hitter was on one side of the field. So basically, that strategy was out the window when I'm accidentally putting two heavies on one side and none on the other. Whoops. Anyway, good catch, Wyvern!
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Post by wyvernxk7 on Aug 10, 2013 18:19:34 GMT -8
How did Amarant have no ball drag? Black magics!
Also, I simmed a bunch of times and tied a whole lot against LG with TME... bummer that this one didn't come out so well.
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Post by wyvernxk7 on Aug 10, 2013 18:20:27 GMT -8
We've got an apartment and are working on the jobs... Totally bummed about this round though... :\
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Post by Bob on Aug 10, 2013 18:26:42 GMT -8
Heh, was wondering if you'd notice that shot of Amarant's. It's because he somehow went straight up the middle. He's within one space of the goal. It's every one space that the ball drags, so it never hit that point. Same thing happens in FFX Blitzball. That's probably because of your wide formation. He probably broke through your center and then just...kept going. And then he got Worker 8's massive SHT bonus and somehow made a shot, despite having a terrible shot himself. This is some Letty-style bullcrap, I'll tell you what. Good to have an apartment lined up! Sorry about how this round went, but hey, NS is still in it because I have a feeling the Mercs are going down next round against the Goers. I'm currently deciding if I try to force a tie, try to win, or accept the loss and let a few key players just friggin rest
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Post by wyvernxk7 on Aug 10, 2013 19:14:51 GMT -8
Eh, what can you do?
I was really hoping for the TME surprise tie though...
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Post by Fleck on Aug 11, 2013 2:14:43 GMT -8
Team Stamina Round 7Grizzly Bears - CRITICAL: DR. K Forward: Zangan - 7 Forward: Dr. Kadowaki -2 Center: Sazh - 6 Defender: Auron - 4 Defender: Duncan- 8 Goalie: Galuf - 8 BENCH: Orlandu - 10 BENCH: Tellah - 10 Mercenaries Forward: Gafgarion -5 Forward: Tseng - 7 Center: Amarant - 6 Defender: Lani - 3 Defender: Ba'Gamnan- 8 Goalie: Worker 8- 3 BENCH: Rude - 10 BENCH: Elena - 10 The Mad Experiments Forward: Odine -7 Forward: Hojo - 4 Center: Kuja -6 Defender: Mikoto -4 Defender: Xande's Clone -4 Goalie: Julius -9 BENCH: No. 288 -10 BENCH: Deling -10 The Nightshades - CRITICAL: ILLUA, FRIMELDA Forward: Illua -2 Forward: Xu -7 Center: Mira -8 Defender: Cissnei -4 Defender: Blank -5 Goalie: Frimelda - 2 BENCH: Chime -10 BENCH: Reno -10 Sublimely Magnificent 7 - CRITICAL: SEIFER Forward: Edge -5 Forward: Laguna -7 Center: Seifer -0 Defender: Cid Highwind -8 Defender: Balthier -6 Goalie: Edgar -3 BENCH: Jecht -10 BENCH: Snow -10 The Magic Missiles - CRITICAL: RINOA, VANILLE, AERIS Forward: Rydia - 4 Forward: Rinoa -1 Center: Yuna -6 Defender: Vanille -1 Defender: Aeris -2 Goalie: Lulu -9 BENCH: Garnet -4 BENCH: Selphie -10 Loveless - CRITICAL: LIGHTNING Forward: Genesis -7 Forward: Marche -5 Center: Lightning -2 Defender: Cecil -4 Defender: Sabin -6 Goalie: Hope -9 BENCH: Terra -10 BENCH: Vivi -10 Guests Who - CRITICAL: MINWU, LARSA Forward: Leo -5 Forward: FuSoYa -7 Center: Lebreau -6 Defender: Minwu -2 Defender: Edea -8 Goalie: Larsa -0 BENCH: Olan -10 BENCH: Alma -10 We've now seen that Fleck knows how to cheat in these rounds as GW takes the biggest payoff in blitzball history to throw the match. They're not even trying to hide it, folks. Just look at that score. Hope is NOT a goalie, no not at all. Hey! What you call "cheating," I call "sound strategy." For one, both Loveless and GW needed to rest their goalies anyway. And, as Count has proven, being a few CA short can DRASTICALLY affect a game, and since neither of my teams have a really good backup goalie, it made sense to rest both my goalies at this time, as opposed to resting them when I was facing one of you guys. Now, I COULD have put my second-best CA people in goal and then played the game straight. But I had several reasons to oppose that. For one, if I can take this time to rest my goalies, I can also catch up on the rest of a few other players. So I did that as well. But the biggest reason is this: It's pretty clear that neither Loveless nor GW are gonna win the League this year, so I need to start thinking about the tourney. Now, I don't feel that positioning matters TOO much in the tourney, especially this season when the freaking AUROCHS CAN BEAT LOVELESS I'M STILL ANGRY ARGAGRAGRA. So, since we're all guaranteed in the playoffs this season, it's in my best interest to make sure that I get the most advantageous seeds. I don't want to be put in a situation where Loveless and Guests have to face each other right off, so I need to get some separation between them. And I'm actually in a good position to do that. Loveless is in 5th (when you exclude the Goers, who aren't "Goer-ing" to the playoffs, ha ha), and the Guests are in 6th. So if the next tourney plays out the way the last one did, then I want Loveless in either 4th or 5th, and Guests in 6th or 7th. That will not only put some distance between them, but will put them on entirely different sides of the bracket, so they CANNOT play each other until the finals. I'm playing the long game, Bob! So don't be chuckin' around that "cheating" word, boy!
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Post by Bob on Aug 11, 2013 7:33:51 GMT -8
Oh, fine. I won't say it. Fleck = But seriously, I know what you were doing, I just don't think you were expecting THAT kind of result. It's not just that Loveless won, but they brought in the biggest score that any team has ever seen. I think 18 is the highest score I ever scored in FFX, actually, but that was 18-0 because the other team didn't have a chance to score. If they just hadn't broken pattern that ONE time, Linna could've gotten the ball again, but nooo. They had to pass it away instead of the center holding it long enough to get the crap beaten out of him. Stupid those guys. My goal was always to get a 20-0 win because I could generally score in 30 seconds and the math worked, but the CPU always messed it up. Grrr. Anywho, I'm kind of in the same boat as far as prepping for the tournament. The Mercs only have CPU matches left and I'm trying to decide how to handle them. I'm really considering letting the Goers mop the floor with me and resting my two best characters, but I'd really like to try to win. Basically, the goalie needs to rest and I know the backup won't do well. I COULD pull him against the Aurochs, but while losing to the Goers is expected, I'd rather not pull my goalie against a team that we COULD possibly defeat. But pulling my goalie against the Goers is basically a forfeit, even if I put a decent-ish goalie in its place. My big dilemma now is that I'd like to have the Mercs and Grizzlies in different trees of the tournament, which if they hold their ranks now, they will be. Mercs are in first and Grizzlies in third. I think that if the Mercs want to hold onto first, they need to beat the Aurochs (putting another point in favor of the "throw the Goers game" plan). If the Grizzlies want to hold onto third, which their currently tied for, then they need to beat MAG and, hell, probably GW. There's a good chance of them holding onto third, but MAG is really rising up in the competition. If MAG beats Grizzlies and loses to NS, then Grizzlies will hopefully beat GW and...another tie. THE POINT OF ALL OF THIS IS GW SHOULD THROW THEIR MATCH AGAINST GB IN ROUND 9! Naw, just kidding. But seriously, GB really needs to win their last two games so I don't have to knock myself out of the tournament again. I'm playing the long game, too, I just play my teams independent of each other, but I think I might be unusual in that regard. Now that I look at it, if nobody changes their position from here till the tournament, then none of us will have same teams in same general brackets. If 1, 8, 4, and 5 are the first bracket again, which I assume they will be, that'd be MRC, TME, MAG, and LO. One from each of us. I...really kinda hope that doesn't change because that's a good line-up.
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Post by wyvernxk7 on Aug 11, 2013 7:58:09 GMT -8
Actually, because of the HIGH risk, if you can keep the goers far enough away from the (using NORMAL formation, I'd figure), you should have a pretty solid chance if your backup goalie has between 16-19.
Also, this is the lamest, but are there any provisions for just forfeiting a round automatically and thus resting all your players? *Which is not to say I'd do that, just that it crossed my mind when I was going up against LG with NS... but I opted to not bring it up at all and just go for the W/T.
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Post by Bob on Aug 11, 2013 9:21:01 GMT -8
I'd say if a round is forfeit, then only two can bench, as normal. It might be required if ever somebody has too many non-viable players, so they'd just forfeit round after round until they have enough to play. The closest thing I'd say (dunno if ya'll agree) to resting players is that I might allow a forfeit to bench two players, as normal, then the other six players all stay at current stamina, meaning you wouldn't have to make an actual line-up. So, basically, two get restored to 10, the other six just...don't lose stamina, but don't gain, either. Any other thoughts on the matter?
I'd definitely say though that you can't have a full-team benching. That'd defeat the whole system. All teams would just forfeit their last game of a league to prepare for the tournament, which is both lame AND uncool, bro. I wouldn't object to benching your best players during the Goers games and basically throwing the match, but forfeits are for losers. Lame losers. Lame, uncool losers.
I'll also add that I'm hoping to make the Goers not such a threat next season. I might put them on-par with our teams and just say that their advantage is just not using the Stamina system. We'll see though.
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Post by Fleck on Aug 11, 2013 11:27:28 GMT -8
Fine then! I'll just say "meh" a lot and hang out with Strong Bad all day. Bob, you can be Pom Pom.
And, depending on how the games work out, GW, MIGHT end up throwing the GB match, just to keep them on the far side of the bracket from Loveless. A lot of it depends on how the LO/TME game turns out. It's kinda must-win for Loveless, just to make sure that LO can stay in the necessary 4th/5th position. But if Loveless drops down to 6th, then there isn't much point in throwing the GB game. So we'll see.
And I agree with Bob's, "only two people gain stamina in a forfeit" rule. However, I'd like to add a caveat and say that you can ONLY forfeit when your team is broken. You can't say, "Oh, the Goers game isn't winnable, so just count me out this round." It has to be when your team hits a wall and cannot play the next game due to having 3 or more people who need to rest. Even when you're throwing a game, there's a certain element of strategy involved, because you can't make your players stop playing, so you have to put thought into how they're lined up. Also, forfeiting a game in the middle or end of a season can give you an unfair advantage in the long run, in terms of stamina. So I say no to deliberate forfeits.
And I don't want to tone down the Goers too much. Just look at how happy Gabe was when NS drew them to a tie! You want to take that happiness away, Bob? THIS IS WHAT IT SOUNDS LIKE WHEN WYVERNS CRY!
*synth solo*
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Post by Bob on Aug 11, 2013 11:40:58 GMT -8
Wyvern tears ROCK!
And yeah, I agree with Fleck's caveat. You can still exploit it. Hell, I had one of my teams on track for a five-person benching, but luckily caught it in time, but I suppose if I had a team like the Goers lined up early enough, it could work to my advantage. Not that it really matters because I'm Mr. Never-Forfeit, but I GUESS it could.
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Post by wyvernxk7 on Aug 13, 2013 16:40:27 GMT -8
Speaking of Wyvern tears, I'll have my lineups in shortly, but I have to recalculate TME's stamina, because it's not accurate here (just so you know and can adjust it, Fleck).
By my count, it's:
The Mad Experiments
Forward: Odine -7 Forward: Hojo - 4 Center: Xande's Clone -4 Defender: Mikoto -4 Defender: Kuja -6 Goalie: Julius -9 BENCH: Deling -10 BENCH: No. 288 -10
Positions not necessarily accurate, but numbers are.
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Post by Bob on Aug 14, 2013 21:08:04 GMT -8
Round will be simmed...eventually. School started today and I'm overwhelmed. Sorry, guys!
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Post by Fleck on Aug 15, 2013 0:21:25 GMT -8
Speaking of Wyvern tears, I'll have my lineups in shortly, but I have to recalculate TME's stamina, because it's not accurate here (just so you know and can adjust it, Fleck). By my count, it's: The Mad Experiments Forward: Odine -7 Forward: Hojo - 4 Center: Xande's Clone -4 Defender: Mikoto -4 Defender: Kuja -6 Goalie: Julius -9 BENCH: Deling -10 BENCH: No. 288 -10 Positions not necessarily accurate, but numbers are. There's a few mistakes going on here. If you check the Goers versus TME game (http://forum.goatpen.org/Blitzball/League02/Round%207/LG%20vs%20TME.html) then Bob's got Kuja under center and Xande's Clone in Left Defense, as I have him listed. I don't know if you sent Bob a different lineup and Bob missed a button or what, but the stamina listed is accurate according to the lineups that Bob used in the simulations. You can triple-check for me if you'd like. However, I did muff Julius and No. 288 in goal, and I'll fix that. Thanks for keeping track.
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Post by countlieberkuhn on Aug 15, 2013 4:10:47 GMT -8
No rush Bob! Normally I'm the one being slow and I don't normally have as good an excuse
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