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Post by Bob on Aug 29, 2013 19:23:47 GMT -8
Trying to be transparent about things, so I'm uploading some test data. I created three teams: High Team: All High Risk Normal Team: All Normal Risk Low Team: All Low Risk All teams are identical. LF is a 10/10 Jecht/Volley. C is a 10/10 Golden/AllRound RF is a 10/10 Golden/Volley LD is a 10/10 Elite/Brawler G is a 10/10 SupGoal/AllRound RD is a 10/10 Grip/Elite Only difference is that all members of each team are their respective Risk level. Results of these are as follows: High vs Low: Low wins all 3 games High vs Normal: Normal wins 2, High wins 1 Normal vs Low: Low wins all 3 games The data can be found here: forum.goatpen.org/Blitzball/Test%20Data/I'm not surprised by the results because High Risk is a scary thing. Keep in mind that they do a test shot and then an actual shot, both with different random numbers, so on the High Risk, they might get a great number for their test and think they can make the shot, then their ACTUAL number is a terrible number, so they basically hand the ball to the other team. On the flip-side, High Risk can achieve a higher number than any other, so they might be necessary against some teams. I'll add more data as I do more tests. I'll make a post to let you know when more data is available.
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Post by Bob on Aug 30, 2013 19:52:59 GMT -8
Yes! My tests seem to have proven exactly what I had hoped: no OP. I mean, it isn't PROOF, but the wins were perfectly split. Let me explain.
I created two teams: The Butterballs and the Penalty Whores. The Butterballs have their LF, C, and RF all with Ball Hog equipped. Their defenders all have Butter Fingers equipped. The Penalty Whores have their LF, C, and RF with Attention Whore (the possibly OP Type). Their defenders have Penalty Box. Both goalies have Catcher equipped. Granted, there are definitely confounding variables here, but I'm too lazy to swap defenders and forwards and crap. If I do too many tests, then I think it'll take away from our own team development.
Anyway, the games were completely split. PW won one, BB won one, and they tied their last game. So... I think I'm pretty confident that the Types are all good for their own regards.
I also made a team where all players (save goalie) were Team Players. I first put them against my Normal team (all normal types) and the Normies won two, Team Players won one. And that one win was by two points, whereas their losses were only by one point. So...eh, I'd call them equal enough.
For kicks, I put the Team Players against the Penalty Whores. TP got swept in 3 games, but I kind of assumed that would happen since PW is built more like a feasible team with specific offense and specific defense.
You guys can check out the data and see what you think, but I'd say that these Types are equal-ish, though emphasis on the "ish."
I think the only issue at this point is, as Fleck mentioned to me in IMs last night, that all goalies will likely take the Catcher package because...why the hell not? It doesn't lend much to diversity, but it will at least keep goalies as a very important part of the team. Putting in that replacement for one game will be kind of painful, so teams might want a second goalie. Of course, play your cards right, and you only need to pull the goalie for one game, so if it's a game you can sacrifice, then it might be best to only have the one goalie and plan on a mid-league loss. Compromise.
I suppose the only package that might be appealing to goalies is the Normal package, just because Catcher brings down the goalie's shot, so the goalie bonus for shot will be slightly low. On that note, I want to emphasize something. The goalie "Catcher" package will affect the BONUS the goalie gives to the player's shot, but it will not affect the player's shot negatively. It just means a player is more likely to get a shot of 30+3 instead of 30+6, if that makes sense. So the goalie's portion of the shot will be, on average, lower, but the player's portion of the shot remains the same.
On that, I say build your teams, people! Level 20, rebuild a single character from scratch if you so choose, and any Super Goalie levels may be moved since they might not be as appealing. And again, name changes are fine, but must be announced. Let's blitz, ya'll! Get me the team configurations by Wednesday-ish, then we'll do Round one the following Sunday. Sound good?
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Post by countlieberkuhn on Aug 31, 2013 14:35:58 GMT -8
Excellent! I'll probably be remaking Balthier for the next league, he doesn't really fit in with SM7's dynamic in his current state. Should have the new stats sent by monday at the latest.
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Post by Bob on Aug 31, 2013 19:32:43 GMT -8
Got my teams all finished. GB's got a brand new Galuf. Mercs will try a new Rude. Otherwise, we're ready to ROCK!
Oh, and wanted to mention that the Risk and Types, as mentioned before, I think, are not changeable mid-league. I might allow a swap before the tournament, but not during league, nor during tournament.
Let me know if there's anything else we want. I'm considering a new formation, but waiting to see if you guys have any ideas. I'm thinking of one where the center hangs back a bit to act as a relay point to pass to forwards (considering calling the formation "Relay"). Might be good for teams with weak-passing defenders.
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