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Post by seflask on May 4, 2009 14:42:51 GMT -8
True, though it would be Locke's luck to steal something in a tournament and then realize that he can't use it. Speed will have to be the key for him, since he can't naturally use magic.
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Post by nobodyspecial on May 4, 2009 15:32:59 GMT -8
It true that Locke wouldn't naturally be able to use magic, but anything is possible with materia. I'm sure he could cast magic using materia if he really tried. Not that he has to though, its good that you're sticking so strongly with his ff6 class design.
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Post by seflask on May 4, 2009 15:41:51 GMT -8
I think I'm goig to for him. Anyone in FFVII can immediately use materia, but the characters in VI don't have that option, and the 11 non-magic players don't get their spells until a good chunk into VI, and he can't sue espers, since they all died. I never used him for magic anyways, unless I was at the Tower of Fanatics. My party was strong enough in the might department.
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Post by countlieberkuhn on May 5, 2009 7:35:47 GMT -8
Ah, the tower of fanatics. When I played FF6, I went up there with no idea what to expect (this was less than a year ago I first played it, so bear with me), so I ran up, got to the boss, and started trying to muscle him down with Relm's magic. Didn't realise at the time he would constantly shift his element, and soon realised my only chance was to use non-elemental magic. I spent the entire battle thereafter, spamming drain, as I hadn't got round to learning flare or anything. I was fighting him for 2 hours
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Post by seflask on May 5, 2009 8:15:06 GMT -8
Ouch. I used reflect every battle while at the Tower, especially during the boss. He wasted my party with Ultima the first time I fought him. I made sure to cast Life 3 before fighting him again. I never did use Relm for the most part. I don't think I used her in one of the three groups at the end. My main party was usually Terra, Cyan, Sabin, and Edgar for the WoB, and Locke, Cyan, Sabin, and Edgar for the WoR.
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Post by countlieberkuhn on May 5, 2009 16:41:18 GMT -8
That sounds like a reasonable party. I can't remember who I used for the world of balance, but I remember facing the last boss using Sabin, Celes, Relm, and Umaro. Relm was one hell of a spellcaster, she had a massive magic power stat. Umaro wasn't normally in my party, but I thought I'd shove him in my final lineup for a laugh. He actually worked rather well, none of my party members died in that entire fight!
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Post by seflask on May 5, 2009 18:37:09 GMT -8
The only fight that Umaro shouldn't be in is the one against Doom. His uncontrollable elemental attacks kept Doom healed up. I made that mistake once.
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Post by Bob on May 5, 2009 18:46:20 GMT -8
STATS TIME! I decided to make stat picking fun (so no more horrible calculations). Instead, I wrote you all a PROGRAM! The max and min of each stat have been put in there. So here's how it works: All stats start at their minimum value. You can add to each stat to build your character. It'll ask for your character name. Put in your character's name. Verify it by pushing y (for yes). Then you'll get the big stat window. type in the name of a stat (all lower case letters and the same spelling as listed above it, so if you want Magic Defense, it's magicdef). Then just adjust the number by pushing/holding left or right to decrease or increase the value. It'll stop you when it hits the min/max value or when your total runs out (at least it had better). If you find a crazy loop that gets you more points, please don't exploit. For your knowledge: 1 MP = 1 stat point 10 HP = 1 stat point 1 speed = 3 stat points (rest are all 1) Total of 100 points When the stats are done, instead of typing a stat, type q (it explains all of this IN the program, but I'm clarifying since this program isn't 100% error proof). The program will end and you should get a new text file called mystats.txt. It'll have the code you need to send me, so send me a PM with copy/pasted data! This doesn't do abilities (I'll write an ability function down the line though), but it'll get stats. Without further ado: mallboro.goatpen.org/arena/statpicker.exe Go there to get the program! I guarantee it is virus free (though not error free, so sorry if it crashes... just try not to do anything unexpected). Hope this makes stat picking a lot more fun!
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Post by Bob on May 5, 2009 20:42:48 GMT -8
For Amy: So this tournament is simply this: pick your characters' stats and decide if they're good for physical, magical, all-rounded, whatever. Basically you just decide how well they do things. Then there are abilities to unlock. You unlock ten of them, but only equip five. Then within those abilities you can use any of the skills listed (so equipping white1 gives you the choice to use cure or blindna). Then the last phase is the gambits, which is some really rough A.I. If you don't really care about all this stats and ability and gambit crap (like I know I do as well as a few others on this site), then you CAN just ask me or somebody else to make your characters for you and give that person a rough idea of what you want. So for example, you could tell me "I want Vincent to be fast and defensive, attack physically a lot, but use some magics to cure" and I'll set that up for you. It can be more vague than that if you'd like, too. But if things are too complicated for you, don't worry, I'll work with ya. But if you DO want to try to make your own guys and just need help understanding, feel free to PM me if you have any specific questions and I'll help you understand everything. Essentially it's like the last fight, but on steroids. I'm trying to make things more fun and FF-like by including stats and abilities and stuff. I guess it's similar to FF7 since the abilities are like materia. Just pretend there are only five slots (unconnected), but certain materia lets you do multiple things (so just like restore lets you do Cure, Cure 2, AND Cure 3, White 1 lets you do Cure and Blindna). Again, PM if you have questions. I'll keep rambling if I don't know what you need help with
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Post by nobodyspecial on May 5, 2009 20:57:41 GMT -8
Well I just made my characters' stats and the program seemed to work well. I'm looking forward to the tournament.
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Post by wyvernxk7 on May 5, 2009 23:46:31 GMT -8
How much does a magic ability cost? I'm thinking like cure... I want to be able to cast it a certain number of times, but...
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Post by Bob on May 6, 2009 10:13:11 GMT -8
Check out The Arena's website (Mallboro -> Mall Directory -> Link under The Arena). It has all the info about abilities. It should help out a ton.
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Post by Bob on May 6, 2009 10:26:07 GMT -8
Oh, and something I meant to note but didn't (I forgot, sorry. I was in a hurry last night to post the program).
The Breakdown:
Power 10: Low. Damage around 20. Power 20: Average. Damage around 50. Power 30: High. Damage around 110. Power 40: Really High. Damage around 190.
Note: These are all tested against someone with 10 Defense.
Magic 20: Fire, Ice, etc. & Cure tend to damage/heal around 90-100. Magic 40: Fire, Ice, etc. & Cure tend to damage/heal around 130.
Note: These are all tested against someone with 10 Magic Defense.
Even though I know so many of you have already submitted things (I should've tested more first, SORRY!), I'm going to redo the stat picker to make Power take two stat points to upgrade and I'm going to give HP a higher base... Sorry for the trouble, but you'll need to redo (but I don't think it'll take too long with the stats program). I'll give you a note when the new program is up. Sorry, ya'll!
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Post by Bob on May 6, 2009 10:43:50 GMT -8
Okay, the program is updated. Again, sorry for making everybody do their stats like, a zillion times. I was rushed last night and didn't check it enough. I had to rush off to help make Cinco De Mayo dinner But the new version is up! mallboro.goatpen.org/arena/statpicker.exe (same as last time). I just wanted to make sure you guys aren't totally pissed when you have a character that was supposed to be a physical one and he/she hits for like, nothing. I'll assure you that magic isn't total crap, though it might kinda seem like it by those numbers. Just know that I plan on balancing physical and magic a bit more, so those numbers I just gave you might not be 100% accurate when the tourney starts up, but I won't tweak it too much. Those numbers I gave will still be fairly accurate. I think in the long run, attack power will be lowered. It's mostly weird right now because I plan to let you select weapons eventually, so I think I'm giving everybody too strong of a base weapon at the moment (I'll fix that). When you get your own weapons, things'll be more betterer. Now get statting! I'll try to ensure that the program is up and running by Friday and I'll hopefully even have a program or two for ability picking and gambit making (since right now I think I'm giving too much freedom in gambits... stuff like "on first turn, do this" (like a lot of people used) is kiiiinda hard to program based on how I wrote my program). EDIT: Oh, and one final note (I think I forgot to mention it), but I'm going to have MP regeneration. Not sure of the exact equation I'll use for it (but it'll involve total MP and possibly magic power). I'd estimate around a 10% of total MP regen per turn, so if you have 40 MP, you'll get about 4 MP per turn...
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Post by nobodyspecial on May 6, 2009 14:45:26 GMT -8
Yeah mp regeneration is definitely a needed thing. With the mp limit being 40, we already have to siphon away our defenses and hp to have the mp and magic stat to cast spells, so without it, it seems like magi would be screwed.
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