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Post by seflask on Apr 17, 2009 10:36:12 GMT -8
To be honest, I don't know where to start with any of this. My brain doesn't wrap itself around formulas too well. I'd like to have at least one of the characters involved though...
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Post by Bob on Apr 17, 2009 11:02:38 GMT -8
In the end, I'm the only one that'll deal with these formulas. What you guys will be doing is like... ever played a sports game or The Sims or something where you make your own character and give them stats and whatnot? That's essentially all you'll have to do.
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Post by Fleck on Apr 17, 2009 12:40:34 GMT -8
Now there's a programming challenge for you, Bob: Sim Mallboro. We can have cool stats like "emo-ness" and "megalomania." But then that might defeat the purpose of the RP.
Oh well, one thing at a time.
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Post by Bob on Apr 17, 2009 13:01:06 GMT -8
And the coolest stat: Coolness.
Mallboro Update: All workers have been abducted by aliens, so their coolness drops to zero!
...it'd be amazing.
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Post by Bob on Apr 17, 2009 14:43:52 GMT -8
I just got my first test character (yay!) but it reminded me I need to get up a list of abilities. What they do, how much they cost (MP-wise), etc. I'm working on that now. Hopefully it'll be up soon enough. All of these will be on The Arena website (Mallboro -> Mall Directory -> Arena Website). I'll leave a note saying when it's up.
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Post by countlieberkuhn on Apr 17, 2009 17:18:14 GMT -8
If she beats Steiner I'd eat my hat if I had one.
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Post by bloodfestbutterfly on Apr 17, 2009 17:38:03 GMT -8
Poor kid doesn't have a hat...
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Post by Bob on Apr 18, 2009 1:48:40 GMT -8
Okay, ya'll. I slaved over this so you guys could know more about the abilities. I finally put up alllll the abilities, what they do, what their MP cost is, and what probability they have of hitting. Keep in mind, I have certain things listed for percents that aren't entirely true because they don't account for evade nor accuracy. Like Black Magic 1 spells (fire, blizzard, etc) is listed as 100%, but if the opponent has 10% magic evade, then it's actually 90%... Sorry I didn't have it all up before! Hope it helps to read about the abilities!
Oh, and Dance and Sing aren't quite written up. I'm still deciding on them, but basically Dance will include attack magics (some damage HP, some damage MP, some cause harmful statuses) and Sing will include defense magics (some cure HP, some cure MP, some cause helpful statuses). Still not 100% sure of what those'll be specifically though...
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Post by countlieberkuhn on Apr 18, 2009 9:59:56 GMT -8
Alright, nice work Bob! Just one thing, is Mini really supposed to have 100% accuracy? I know i'm shooting myself in the foot here with ellone, but I think that is rather easily exploitable.
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Post by Bob on Apr 18, 2009 11:15:09 GMT -8
Oh whoops! No, mini isn't 100% accuracy. Sorry. Frog and mini are the two weird statuses because they're also the CURE for their statuses... But I believe mini has the same chance as frog (whether inflicting or curing), so I think that's... 60%? I'll update it in a minute.
Sorry for the confusion. I was hoping yous guys would go through it and find flaws in MP costs and Hit Rates... Thanks for finding one!
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Post by countlieberkuhn on Apr 18, 2009 12:26:29 GMT -8
Good good, thought that would be a mistake. 100% chance to cure yourself with it then I'm assuming?
Haha, if mini was 100% across the board, Ellone would have a new battle plan...
Speaking of which, upon realising that we can spend 10 ability points when choosing our skill trees instead of 5, i've got some updated character info. I'll send them along now, jecht and ellone should be a lot more powerful now. Hopefully.
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Post by Bob on Apr 18, 2009 12:34:44 GMT -8
Yes, I believe curing mini and frog is 100%. And it seems mini and frog are both 40%.
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Post by Bob on Apr 18, 2009 13:08:47 GMT -8
Okay, I did a quick test and here are early thoughts. I've yet to program in the gambits, and for all fights thus far I've been just doing attack attack attack attack etc. Which means mages: you've been doing poorly... but you should've expected that I'm noticing that anybody below 20 power is barely registering with how much HP I've set up. Here's what I'm seeing: Power = 20: approx. 50 damage per hit. Power < 20: approx. 1-30 damage per hit, averaging at about 11ish. Power ~ 30: approx. 130 damage per hit. For the average spell (like black1/fire): doing about 95 damage and cure healing about 100. a lot will change when I implement weapons, but for now, I'm thinking if you don't have a mage, you'll really want power above 20. But again: a lot of skills have yet to be tested. Early thoughts: I might make a cap on MP. Cuz lemme tell you how to win my program: invest all 10 AP on black magic. if you have Flare (and the MP to use it): you win. instantly. So I'll get back to ya'll if I either cap MP or give you more HP per one MP...
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Post by nobodyspecial on Apr 18, 2009 13:38:46 GMT -8
Alright so I've been kinda out of the loop the last couple days, so I'm assuming I have to PM Bob with stats for my characters along with abilities? what stats are there and what're the maximums/spending points/etc and what not?
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Post by Bob on Apr 18, 2009 15:08:54 GMT -8
Check out the posts on Page 3 of this thread. Reply #34 and Reply #36 I think have all the information. And right now, they're just tests, but if you give me the write-up, I can kinda look ahead and see what problems this program will have and get them worked out before we start up a Tournament in the next week or so.
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